TeachQuestPro

Project Title: TeachQuestPro

Dates: 01/09/2025- 31/08/2027

Project Number: 2025-1-HU01-KA220-SCH-000357955

Website: https://teachquestpro.com/

Partners: 

  • Insedo Oktatási és Szolgáltató Korlátolt Felelősségű Társaság (Coordinator)- Hungary
  • Big Bucket Limited- Ireland
  • CRHACK LAB Croatia FOLIGNO 4D ODV- Italy
  • EKPAIDEFTIRIA KALOSKAMI S.A.- Greece
  • Uciliste Ambitio ustanova za obrazovanje odraslih- Croatia

Description:  

The project is driven by the critical need to modernize teacher training and equip educators with innovative pedagogical tools to meet the evolving demands of 21st-century education. Traditional teacher training programs often emphasize lecture-based, teacher-centered methodologies, which can limit student engagement and fail to address diverse learning needs. This conventional approach may not adequately prepare educators to integrate technology effectively or to adopt student-centered teaching strategies.

Objectives:

The OASIS objectives are to:
O1: Advance knowledge, as well as support youth workers in their practices regarding the mental and physical impacts of prolonged digital usage among youth.
O2: Encourage mindful and resilient digital consumption by equipping youth with practical strategies for managing their digital use in a balanced manner, promoting healthier and more productive interactions with technology.
O3: Increase cross sectoral and transnational cooperation on bridging research, practice and policy in relation to mindful digital consumption among youth.
O4: Adopt a participatory approach by involving digital wellness experts, psychologists, youth workers and youth in the co-creation of the project resources and tools.

Project Results:

  1. Result 1: Gamified Teacher Training Network
  2. Result 2: Teacher Training Gamification Guide
  3. Result 3: Comparative report on Digital Pedagogy

Target Groups:

  • Teachers are at the main target group of this initiative, as they will receive innovative training, digital skills development, and pedagogical tools to enhance their teaching methodologies.

Indirect target groups:

  1. Students will benefit from the project by learning in a more engaging, digital-friendly learning environment that fosters critical thinking, creativity, and collaboration. Teachers can implement inclusive teaching methods, ensuring that students with diverse learning needs receive equal opportunities. By applying adaptive, student-centered approaches that align with different learning styles, learning outcomes can improve.
  2. Educational decision-makers and policymakers will gain valuable insights from the project’s outcomes, which can inform policy development and reforms. The project provides evidence-based recommendations for scalable, digital, and innovative teacher education policies and encourages investment in digital education and professional development programmes.

    OASIS

    Project Title: OASIS

    Dates: 1/2/2025 – 31/01/2027

    Project Number: 2024-2-CY01-KA220-YOU-00028622

    Partners: 

    • RESEARCH AND EDUCATION OF SOCIAL EMPOWERMENT AND TRANSFORMATION- LTD-RESET (Cyprus)
    • Xenios Polis. Culture, Science and Action- Greece
    • Alliance Europeenne des YMCA-Belgium
    • Big Bucket Ltd (Ireland)
    • E.S. Conscious Communication LTD- Cyprus

    Description:  

    The OASIS project aims to promote mindful digital use among youth and enhance digital well-being. By developing a comprehensive training pack, organizing retreats, and creating digital tools, we seek to equip young people and educators with practical strategies and knowledge. The project also aims to influence digital wellness policies and foster a supportive community of digital wellness advocates.

    Objectives:

    The OASIS objectives are to:
    O1: Advance knowledge, as well as support youth workers in their practices regarding the mental and physical impacts of prolonged digital usage among youth.
    O2: Encourage mindful and resilient digital consumption by equipping youth with practical strategies for managing their digital use in a balanced manner, promoting healthier and more productive interactions with technology.
    O3: Increase cross sectoral and transnational cooperation on bridging research, practice and policy in relation to mindful digital consumption among youth.
    O4: Adopt a participatory approach by involving digital wellness experts, psychologists, youth workers and youth in the co-creation of the project resources and tools.

    Project Results:

    1. The OASIS Training Pack for Youth Workers developed and digitalized in 3 languages (EN, GR, FR) to be accessed by over 500 youth workers as well as educators, digital wellness experts across all partner countries.
    2. 1 OASIS-Youth-Friendly Kit in 3 languages (EN, GR, FR)
    3. 1 OASIS platform in 3 languages (EN, GR, FR), hosting the digital detox program and training materials as well as the OASIS Filtering e-Tool to allow youth and youth workers to easily navigate and identify relevant sources based on their needs and priorities.
    4. A total of 4 Train the trainers event comprising of 30, of mental health professionals, psychologists, counsellors, digital wellness experts. Implementation of weekend retreats in each partner country for 15 youth participants per retreat, totaling 60 participants who will be known as the OASIS Ambassadors.
    5. 4 Virtual Roundtables with 30 OASIS Ambassadors, policymakers, youth workers and digital wellness experts.
    6. Extensive outreach and awareness campaigns including 4 local awareness-raising events, one social media campaign, 20 video stories, and 1 final international hybrid conference, aiming to reach more than 250,000 people.

    Target Groups:

    1. Youth Workers
    2. Young People
    3. Psychologists
    4. Digital Wellness Experts

    H2O Warriors

    H2O Warriors

    Project Title: H2O Warriors

    Dates: 01/03/2025 – 28/02/2027

    Project Number: 2024-2-RO01-KA210-SCH-000278197

    Partners: 

    • Școala Gimnazială Octav Băncilă Corni – Romania (Coordinator)
    • Siauliu Jovaro Progymnazija – Lithuania
    • Acıpayam Sefer Demir Bilim ve Sanat Merkezi – Türkiye
    • BIG BUCKET – Ireland

    Description:  

    The H2O Warriors project aims to promote water sustainability and eco-conscious behavior among school communities across Europe. Focused on education, awareness, and action, the project equips students, educators, and families with practical tools to champion responsible water use. H2O Warriors integrates hands-on activities, digital innovation, and international cooperation to foster a culture of environmental responsibility from the classroom to the wider community.

    Objectives:

    • O1: Protect aquatic environments by raising awareness and encouraging local action.
    • O2: Teach water conservation through creative, curriculum-integrated activities and resources.
    • O3: Promote sustainable water practices in schools, homes, and communities.
    • O4: Foster environmental values and leadership among youth through active participation and transnational collaboration.

    Project Results:

    1. A multilingual educational website featuring interactive content.
    2. A Virtual Water Footprint Calculator to help students assess personal and collective water usage.
    3. Guides, posters, banners, and digital e-books on water-saving techniques.
    4. A network of School Water Teams leading awareness campaigns.
    5. Celebration of World Water Day, World Ocean Day, and regional water-themed weeks.
    6. A series of international activities and LTTA mobilities in Lithuania, Türkiye, and Ireland.
    7. Creation of interactive science experiments, water-saving challenges, and upcycled fashion events.
    8. Final dissemination events with outreach to schools, policymakers, and families.

    Target Groups:

    1. Primary and Lower Secondary School Students
    2. Teachers and School Staff
    3. Parents and Local Authorities
    4. Environmental Educators and Community Leaders